@font-face { font-family: "Saira Condensed"; src: url("/fonts/saira-condensed-semibold.woff") format("woff"); font-weight: 600; font-style: normal; font-display: swap; }
@font-face { font-family: "Saira Condensed"; src: url("/fonts/saira-condensed-bold.woff") format("woff"); font-weight: 700; font-style: normal; font-display: swap; }
@font-face { font-family: "Saira Condensed"; src: url("/fonts/saira-condensed-extrabold.woff") format("woff"); font-weight: 800; font-style: normal; font-display: swap; }

/* Layout: one reading column of game-style panels under a terminal overlay.
   Palette is the game's own: UI greens sampled from the menu screens, the charged-weapon green,
   the intelligence yellow used while a weapon charges, and red reserved for the Swarm. */
:root {
  /* --corrupt runs from 0 to 1 as you scroll; the motion script sets it. Every UI colour drifts
     from the game's interface green to the Swarm's red with it. */
  --corrupt: 0;
  /* The first half fades the green to a dead grey (signal loss), the second half bleeds into red,
     so the transition never passes through the yellow that means "charging". */
  --k1: calc(clamp(0, var(--corrupt) * 2, 1) * 100%);
  --k2: calc(clamp(0, var(--corrupt) * 2 - 1, 1) * 100%);
  --bg: color-mix(in oklab, color-mix(in oklab, #081108, #0b0b0b var(--k1)), #120606 var(--k2));
  --ui-dark3: color-mix(in oklab, color-mix(in oklab, #112411, #171717 var(--k1)), #2a0f0d var(--k2));
  --ui-dark2: color-mix(in oklab, color-mix(in oklab, #254925, #303030 var(--k1)), #561c18 var(--k2));
  --ui-dark1: color-mix(in oklab, color-mix(in oklab, #499249, #616161 var(--k1)), #a3352c var(--k2));
  --ui-main: color-mix(in oklab, color-mix(in oklab, #80ff80, #a6a6a6 var(--k1)), #ff3b30 var(--k2));
  --ui-light: color-mix(in oklab, color-mix(in oklab, #b3ffb3, #d0d0d0 var(--k1)), #ffb4ad var(--k2));
  --ui-sub: color-mix(in oklab, color-mix(in oklab, #6bd66b, #8c8c8c var(--k1)), #e0655a var(--k2));
  --text: #ffffff;
  --body: color-mix(in oklab, color-mix(in oklab, #cde8cd, #dadada var(--k1)), #f0d2cf var(--k2));
  --muted: color-mix(in oklab, color-mix(in oklab, #7fa07f, #8f8f8f var(--k1)), #a87f7b var(--k2));
  --charged: #20ff80;
  --charging: #e0ca00;
  --charging-light: #ecdf66;
  --charging-dark: #403a00;
  --swarm: #ff3b30;
  --stripes: repeating-linear-gradient(to bottom, color-mix(in oklab, var(--ui-dark2) 32%, transparent) 0 6px, transparent 6px 12px);
  --font: "Saira Condensed", "Arial Narrow", system-ui, sans-serif;
  --gutter: max(16px, 5vw);
  --wide: 1120px;
  --panel: 880px;
  color-scheme: dark;
}

*, *::before, *::after { box-sizing: border-box; }

html { background: var(--bg); }

body {
  margin: 0;
  background: var(--bg);
  color: var(--body);
  font: 600 1.25rem/1.5 var(--font);
  -webkit-font-smoothing: antialiased;
  overflow-x: clip;
}
/* The Swarm closing in: a red bleed at the screen edges that grows with --corrupt. */
body::before {
  content: ""; position: fixed; inset: 0; z-index: 24; pointer-events: none;
  background: radial-gradient(ellipse at center, transparent 45%, rgba(255, 40, 30, .55) 100%);
  opacity: calc(var(--corrupt) * var(--corrupt));
}
/* Chromatic split on headlines, stronger as the feed degrades. */
h2 { text-shadow: calc(var(--corrupt) * 3px) 0 rgba(255, 59, 48, .75), calc(var(--corrupt) * -3px) 0 rgba(0, 255, 230, .35); }
/* A momentary signal tear, triggered by the motion script more often as corruption rises. */
.is-torn { translate: calc(6px + var(--corrupt) * 14px) 0; filter: contrast(1.3) saturate(1.5); }
.is-torn::before {
  content: ""; position: absolute; left: 0; right: 0; top: var(--tear, 40%); height: 6px; z-index: 3;
  background: var(--ui-main); mix-blend-mode: screen; opacity: .8;
}

/* Full-screen scanlines, as on the game's menu screens. */
body::after {
  content: ""; position: fixed; inset: 0; z-index: 25; pointer-events: none;
  background: repeating-linear-gradient(to bottom, rgba(0, 0, 0, .14) 0 2px, transparent 2px 4px);
}

img { display: block; max-width: 100%; height: auto; }
a { color: var(--ui-main); }
a:focus-visible { outline: 2px solid var(--ui-main); outline-offset: 3px; }

h1, h2 { margin: 0; font-family: var(--font); font-weight: 800; letter-spacing: .01em; line-height: 1; text-wrap: balance; color: var(--text); }
h2 { font-size: clamp(2.75rem, 6vw, 4.75rem); text-transform: uppercase; }
.charged { color: var(--charged); }

.skip {
  position: absolute; left: 16px; top: -48px; z-index: 30;
  padding: 8px 12px; background: var(--ui-main); color: #000; font-weight: 700; text-decoration: none;
}
.skip:focus { top: 12px; }

/* Game button: dark band with a bright accent on its right edge. */
.button {
  display: inline-flex; align-items: center; padding: 10px 20px;
  background: var(--ui-dark2); box-shadow: inset -5px 0 0 var(--ui-main);
  color: var(--ui-light); text-decoration: none;
  font: 800 1rem/1 var(--font); letter-spacing: .12em; text-transform: uppercase;
  transition: background .15s, color .15s;
}
.button:hover { background: var(--ui-dark1); color: var(--text); }
.button { white-space: nowrap; flex-shrink: 0; }
@media (max-width: 420px) { .bar .button { padding: 8px 12px; font-size: .875rem; } .bar__sub { font-size: .75rem; } }

/* Screen header */
.bar {
  position: fixed; inset: 0 0 auto; z-index: 20;
  display: flex; align-items: center; justify-content: space-between; gap: 24px;
  padding: 10px var(--gutter);
  background: color-mix(in oklab, var(--ui-dark3) 92%, transparent);
  -webkit-backdrop-filter: blur(8px); backdrop-filter: blur(8px);
  border-bottom: 2px solid var(--ui-dark1);
}
.bar__brand { display: grid; min-width: 0; text-decoration: none; }
.bar__title { color: var(--ui-light); font: 800 1.5rem/1 var(--font); letter-spacing: .04em; text-transform: uppercase; }
.bar__sub { color: var(--ui-sub); font: 800 .8125rem/1.3 var(--font); letter-spacing: .06em; text-transform: uppercase; }

/* Terminal overlay */
.hud { position: fixed; inset: 0; z-index: 15; pointer-events: none; }
.hud__rail {
  position: absolute; left: 32px; top: 50%; translate: 0 -50%;
  display: grid; gap: 14px; margin: 0; padding: 0; list-style: none;
  font: 800 1rem/1 var(--font); letter-spacing: .08em; text-transform: uppercase; color: var(--ui-dark1);
  transition: opacity .5s;
}
.hud.is-top .hud__rail { opacity: 0; }
.hud__rail li { position: relative; padding-left: 22px; transition: color .3s; }
/* The selection chevron from the game's pause menu. */
.hud__rail li::before {
  content: ""; position: absolute; left: 2px; top: 50%; width: 8px; height: 8px;
  border: solid var(--ui-light); border-width: 3px 3px 0 0;
  transform: translateY(-50%) rotate(45deg) scale(.4); opacity: 0;
  transition: opacity .3s, transform .3s;
}
.hud__rail li.is-on { color: var(--ui-light); }
.hud__rail li.is-on::before { opacity: 1; transform: translateY(-50%) rotate(45deg); }

.hud__scope { position: absolute; right: 28px; bottom: 28px; display: grid; justify-items: end; gap: 10px; }
.hud__radar { width: 112px; height: 112px; }
.hud__read { margin: 0; display: grid; gap: 4px; text-align: right; font: 800 .875rem/1.2 var(--font); letter-spacing: .08em; text-transform: uppercase; }
.hud__read div { display: flex; gap: 12px; justify-content: flex-end; }
.hud__read dt { color: var(--ui-sub); }
.hud__read dd { margin: 0; color: var(--ui-light); font-variant-numeric: tabular-nums; min-width: 3ch; }
.hud__read dd[data-read="contacts"] { color: var(--swarm); }

@media (max-width: 1180px) { .hud__rail { display: none; } }
@media (max-width: 1440px) { .hud__scope { display: none; } }

/* Hero */
.hero {
  position: relative; overflow: hidden;
  min-height: 100vh; min-height: 100svh;
  display: grid; align-items: end;
  padding: 120px var(--gutter) clamp(72px, 12vh, 128px);
}
.hero__art { position: absolute; inset: -10% 0 0; }
.hero__art img { width: 100%; height: 100%; object-fit: cover; object-position: 50% 40%; }
.hero::after {
  content: ""; position: absolute; inset: 0; pointer-events: none;
  background:
    linear-gradient(to top, var(--bg) 0%, rgba(8, 17, 8, .85) 26%, rgba(8, 17, 8, .2) 60%, rgba(8, 17, 8, .5) 100%),
    radial-gradient(ellipse at 30% 70%, transparent 30%, rgba(0, 0, 0, .55) 100%);
}
.hero__sweep {
  position: absolute; inset: 0 0 auto; height: 2px; z-index: 1; pointer-events: none;
  background: linear-gradient(90deg, transparent, rgba(128, 255, 128, .5) 20%, rgba(128, 255, 128, .5) 80%, transparent);
  box-shadow: 0 0 18px rgba(128, 255, 128, .45);
  animation: sweep 7s cubic-bezier(.5, 0, .5, 1) infinite;
  opacity: 0;
}
.hero__content { position: relative; z-index: 2; max-width: 780px; }
.hero__title img { width: min(100%, 640px); filter: drop-shadow(0 6px 24px rgba(0, 0, 0, .6)); }

.tagline {
  margin: 24px 0 12px;
  font: 800 clamp(2.5rem, 7vw, 5.25rem)/1 var(--font);
  text-transform: uppercase; letter-spacing: .02em; color: var(--text);
}
.lede { margin: 0; max-width: 54ch; color: var(--body); font-size: clamp(1.3125rem, 1.9vw, 1.625rem); line-height: 1.4; }

/* "Scroll to deploy", after a title screen's press-any-key prompt. */
.deploy {
  display: inline-flex; align-items: center; gap: 14px; margin-top: 36px;
  color: var(--ui-light); text-decoration: none;
  font: 800 1.125rem/1 var(--font); letter-spacing: .14em; text-transform: uppercase;
}
.deploy:hover { color: var(--text); }
.chev {
  width: 12px; height: 12px; border: solid var(--ui-main); border-width: 3px 3px 0 0;
  transform: rotate(135deg); animation: bob 1.4s ease-in-out infinite;
}

/* Status hints, set like the game's keybind hints: a small key chip beside its action. */
.hints { display: flex; flex-wrap: wrap; gap: 10px 24px; margin: 28px 0 0; padding: 0; list-style: none; }
.hints li { display: flex; align-items: center; gap: 10px; color: var(--ui-light); font: 800 1.0625rem/1 var(--font); text-transform: uppercase; letter-spacing: .04em; }
.hints a { color: inherit; text-decoration: none; border-bottom: 1px solid var(--ui-main); }
.hints a:hover { color: var(--text); }
.key {
  padding: 5px 8px 4px; border-radius: 3px; background: var(--ui-dark2); color: var(--ui-main);
  font: 800 .75rem/1 var(--font); letter-spacing: .08em;
}

/* Reading column of panels */
.column { padding: 0 var(--gutter); }

/* Game panel: header band, striped body, bright accent bar on the right edge. */
.panel {
  position: relative;
  max-width: var(--panel); margin: clamp(88px, 14vh, 160px) auto;
  background: var(--stripes), var(--ui-dark3);
}
.panel::after { content: ""; position: absolute; top: 0; right: 0; bottom: 0; width: 6px; background: var(--ui-main); transform-origin: top; }
.panel--wide { max-width: var(--wide); }

/* Panels power on the way the game's menus do: the header wipes across, the accent bar drops,
   then the body comes up. Only applies once the motion script runs. */
.motion .panel__head { clip-path: inset(0 100% 0 0); transition: clip-path .55s cubic-bezier(.6, 0, .2, 1); }
.motion .panel::after { transform: scaleY(0); transition: transform .5s cubic-bezier(.6, 0, .2, 1) .2s; }
.motion .panel__body, .motion .panel > .screen { opacity: 0; translate: 0 18px; transition: opacity .5s ease .3s, translate .6s cubic-bezier(.2, .7, .2, 1) .3s; }
.motion .panel.is-in .panel__head { clip-path: inset(0 0 0 0); }
.motion .panel.is-in::after { transform: none; }
.motion .panel.is-in .panel__body, .motion .panel.is-in > .screen { opacity: 1; translate: 0 0; }
.panel__head {
  display: flex; align-items: baseline; justify-content: space-between; gap: 16px; flex-wrap: wrap;
  padding: 14px 30px 12px 24px; background: var(--ui-dark2);
}
.panel__label { color: var(--ui-light); font: 800 1.125rem/1.1 var(--font); letter-spacing: .1em; text-transform: uppercase; }
.panel__meta { color: var(--ui-sub); font: 800 .875rem/1.1 var(--font); letter-spacing: .08em; text-transform: uppercase; }
.panel__body { padding: 32px 36px 36px 24px; }
.panel__body > p { margin: 20px 0 0; max-width: 58ch; color: var(--body); font-size: clamp(1.25rem, 1.9vw, 1.5rem); line-height: 1.4; }

/* Trailer screen: 16:9, idle until the trailer exists. */
.screen { position: relative; aspect-ratio: 16 / 9; max-width: 100%; overflow: hidden; margin: 0 6px 0 0; background: #050a05; }
.screen__idle { position: absolute; inset: 0; display: grid; place-items: center; }
.screen__idle img { position: absolute; inset: 0; width: 100%; height: 100%; object-fit: cover; filter: grayscale(1) brightness(.2) sepia(1) hue-rotate(70deg) saturate(1.6); }
.screen__idle::before {
  content: ""; position: absolute; inset: -50% 0; pointer-events: none;
  background: repeating-linear-gradient(to bottom, rgba(128, 255, 128, .07) 0 2px, transparent 2px 5px);
  animation: roll 6s linear infinite;
}
.screen__idle::after { content: ""; position: absolute; inset: 0; pointer-events: none; background: radial-gradient(ellipse at center, transparent 35%, rgba(0, 0, 0, .7) 100%); }
.screen__msg { position: relative; z-index: 1; margin: 0; display: grid; justify-items: center; gap: 6px; text-align: center; color: var(--ui-sub); font: 800 clamp(.875rem, 1.6vw, 1.125rem)/1.2 var(--font); letter-spacing: .14em; text-transform: uppercase; }
.screen__big { color: var(--ui-light); font-size: clamp(2.25rem, 7vw, 5rem); letter-spacing: .08em; line-height: 1; animation: flicker 4s steps(1) infinite; }
.screen__tc, .shot__tc { position: absolute; right: 18px; bottom: 14px; z-index: 2; color: var(--ui-light); font: 800 .875rem/1 var(--font); letter-spacing: .1em; font-variant-numeric: tabular-nums; text-shadow: 0 1px 6px rgba(0, 0, 0, .8); }

/* A recording light: steady UI green, so red stays reserved for the Swarm. */
.rec { display: inline-block; width: 8px; height: 8px; margin-right: 8px; background: var(--ui-main); box-shadow: 0 0 8px var(--ui-main); vertical-align: 1px; animation: pulse 1.6s steps(1) infinite; }

/* Panoramas arrive as a scan: above the line is the live feed, below it the unprocessed signal. */
.shot { max-width: var(--wide); margin: 0 auto; }
.shot__frame {
  --scan: 1;
  position: relative; overflow: hidden; aspect-ratio: 16 / 9; max-width: 100%;
  background: var(--ui-dark3); border: 2px solid var(--ui-dark2);
}
.shot__frame img { width: 100%; height: 100%; object-fit: cover; }
.shot__frame::after {
  content: ""; position: absolute; inset: 0; pointer-events: none;
  -webkit-backdrop-filter: grayscale(1) brightness(.5) sepia(1) hue-rotate(70deg) saturate(2.6);
  backdrop-filter: grayscale(1) brightness(.5) sepia(1) hue-rotate(70deg) saturate(2.6);
  background: var(--stripes);
  clip-path: inset(calc(var(--scan) * 100%) 0 0 0);
}
.shot__tag {
  position: absolute; left: 14px; top: 14px; z-index: 2; padding: 6px 10px 5px;
  background: color-mix(in oklab, var(--ui-dark3) 85%, transparent); color: var(--ui-light);
  font: 800 .8125rem/1 var(--font); letter-spacing: .12em; text-transform: uppercase;
}
.shot__line {
  position: absolute; left: 0; right: 0; top: calc(var(--scan) * 100%); height: 2px; z-index: 1;
  background: var(--ui-main); box-shadow: 0 0 16px 2px color-mix(in oklab, var(--ui-main) 55%, transparent);
  opacity: calc((1 - var(--scan)) * 12);
}

/* Arsenal readout: three weapon slots in the game's panel style.
   Charging is intelligence yellow; only the activated charged state turns charged green. */
.arsenal { display: grid; grid-template-columns: repeat(3, minmax(0, 1fr)); gap: 12px; margin-top: 36px; }
.slot {
  --edge: var(--ui-dark1); --fill: var(--charging);
  min-width: 0; background: var(--stripes), #0c1a0c;
  box-shadow: inset -5px 0 0 var(--edge);
  transition: box-shadow .2s;
}
.slot__head {
  display: grid; grid-template-columns: auto minmax(0, 1fr); align-items: baseline; gap: 10px;
  padding: 8px 14px 7px 12px; background: var(--ui-dark2);
}
.slot__key { color: var(--ui-light); font: 800 1.375rem/1 var(--font); }
.slot__state {
  justify-self: end; max-width: 100%; overflow: hidden; white-space: nowrap; text-overflow: clip;
  color: var(--ui-sub); font: 800 .8125rem/1 var(--font); letter-spacing: .06em; text-transform: uppercase;
  font-variant-numeric: tabular-nums;
}
.slot__bar { display: block; position: relative; height: 8px; margin: 14px 19px 16px 12px; background: var(--charging-dark); }
.slot__bar i { position: absolute; inset: 0 auto 0 0; width: calc(var(--charge-level, 0) * 100%); background: var(--fill); }
.slot.is-active { --edge: var(--ui-light); }
.slot.is-active .slot__state { color: var(--text); }
.slot.is-firing { --edge: var(--text); }
.slot.is-charging { --edge: var(--charging); }
.slot.is-charging .slot__state { color: var(--charging); }
.slot.is-ready { --edge: var(--charging-light); --fill: var(--charging-light); }
.slot.is-ready .slot__state { color: var(--charging-light); }
.slot.is-ready .slot__bar i { box-shadow: 0 0 10px var(--charging-light); }
.slot.is-charged { --edge: var(--charged); --fill: var(--charged); }
.slot.is-charged .slot__state, .slot.is-charged .slot__key { color: var(--charged); }
.slot.is-charged .slot__bar i { box-shadow: 0 0 12px var(--charged); }
.slot.is-charged .slot__head { background: #0f4a26; }
@media (max-width: 480px) { .arsenal { gap: 8px; } .slot__head { padding-inline: 8px 12px; } .slot__state { font-size: .6875rem; letter-spacing: .02em; } .slot__bar { margin-inline: 8px 14px; } }


.kicker {
  margin: 0 0 16px; color: var(--ui-main);
  font: 800 1rem/1.2 var(--font); letter-spacing: .24em; text-transform: uppercase;
}
.kicker::before { content: "// "; color: var(--ui-sub); }

/* Story beats: open type beside a live feed, alternating sides. Cards are kept for things that
   behave like devices (the trailer screen, the weapon readout). */
.beat, .doctrine {
  max-width: var(--wide); margin: clamp(110px, 18vh, 200px) auto;
  display: grid; gap: 32px; align-items: center;
}
.beat__text { position: relative; min-width: 0; }
.beat__text h2 { font-size: clamp(2.75rem, 5.2vw, 4.75rem); }
.beat__text > p:not(.kicker) { margin: 22px 0 0; max-width: 46ch; color: var(--body); font-size: clamp(1.25rem, 1.8vw, 1.5rem); line-height: 1.4; }
.beat .shot { margin: 0; min-width: 0; }
@media (min-width: 1000px) {
  .beat { grid-template-columns: minmax(0, 5fr) minmax(0, 7fr); gap: 64px; }
  .beat--flip { grid-template-columns: minmax(0, 7fr) minmax(0, 5fr); }
  .beat--flip .beat__text { order: 2; }
  .doctrine { grid-template-columns: minmax(0, 6fr) minmax(0, 5fr); gap: 64px; }
}
.panel--arsenal { margin: 0; max-width: none; }
.panel--arsenal .arsenal { margin: 0; padding: 22px 28px 26px 22px; grid-template-columns: minmax(0, 1fr); gap: 12px; }

/* Final call to action, at full corruption: the Swarm-held plaza, edge to edge. */
.cta {
  position: relative; overflow: hidden; isolation: isolate;
  min-height: 92vh; min-height: 92svh; display: grid; place-items: center;
  padding: 120px var(--gutter);
}
.cta__art { position: absolute; inset: 0; z-index: -1; }
.cta__art img { width: 100%; height: 100%; object-fit: cover; filter: grayscale(1) brightness(.42) sepia(1) hue-rotate(-40deg) saturate(3.2); animation: flicker 5s steps(1) infinite; }
.cta__art::after {
  content: ""; position: absolute; inset: 0;
  background: linear-gradient(to bottom, var(--bg) 0%, transparent 28%, transparent 70%, var(--bg) 100%),
              radial-gradient(ellipse at center, rgba(0, 0, 0, .55) 0%, transparent 70%);
}
.cta__content { position: relative; max-width: var(--panel); text-align: center; display: grid; justify-items: center; gap: 22px; }
.cta__warn { margin: 0; color: var(--ui-main); font: 800 1rem/1 var(--font); letter-spacing: .24em; text-transform: uppercase; }
.cta__title { font-size: clamp(3rem, 9vw, 7rem); }
.button--cta { padding: 18px 36px; font-size: 1.375rem; box-shadow: inset -6px 0 0 var(--ui-main), 0 0 40px color-mix(in oklab, var(--ui-main) 30%, transparent); }
.cta__lede { margin: 0; max-width: 44ch; color: var(--body); font-size: clamp(1.25rem, 1.9vw, 1.5rem); line-height: 1.4; }
.cta__note { margin: 4px 0 0; max-width: 52ch; color: var(--muted); font: 700 .9375rem/1.45 var(--font); letter-spacing: .03em; }
.cta__note a { color: var(--ui-light); text-decoration: none; border-bottom: 1px solid var(--ui-main); }
.cta__note a:hover { color: var(--text); }

/* Footer */
.foot {
  display: flex; flex-wrap: wrap; justify-content: space-between; gap: 8px 24px;
  padding: 24px var(--gutter); background: var(--ui-dark3); border-top: 2px solid var(--ui-dark1);
  color: var(--ui-sub); font: 700 .9375rem/1.5 var(--font); letter-spacing: .04em; text-transform: uppercase;
}
.foot p { margin: 0; }
.foot strong { color: var(--ui-light); font-weight: 800; }
.foot a { color: var(--ui-light); text-decoration: none; border-bottom: 1px solid var(--ui-main); text-transform: none; }
.foot a:hover { color: var(--text); }
@media (min-width: 1441px) { body .foot { padding-right: 200px; } }

@keyframes pulse { 50% { opacity: .25; } }
@keyframes roll { to { transform: translateY(50%); } }
@keyframes flicker { 0%, 100% { opacity: 1; } 47% { opacity: .55; } 49% { opacity: 1; } 83% { opacity: .8; } }
@keyframes bob { 50% { transform: translateY(4px) rotate(135deg); } }
@keyframes sweep { 0% { transform: translateY(0); opacity: 0; } 8% { opacity: 1; } 55% { transform: translateY(100svh); opacity: .8; } 56%, 100% { opacity: 0; transform: translateY(100svh); } }

@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after { animation: none !important; transition: none !important; }
  .hero__sweep { display: none; }
}
